on 16 Aug 2024
Last Applicant/ Owned by
Alexandra Maslova
1209 Bloom West, 57 Nine Elms Lane
London, , SW11 7DE
Serial Number
UK00004088620 filed on 16th Aug 2024
Registration Number
UK00004088620 registered on
10th Jan 2025
Correspondent Information
Origin Limited
Twisden Works, Twisden Road
London,
NW5 1DN
Downloadable software applications for mobile devices, electronic devices, laptops, computers and VR headsets; downloadable software applications for mobile devices; computer application software for mobile devices; computer software for use on handheld mobile digital electronic devices and other consumer electronics; computer graphics software; software for processing images, graphics, audio, video and text; games software; computer games; downloadable electronic games; video games software; downloadable software in the nature of a mobile application for playing games; downloadable software applications for mobile devices, electronic devices, laptops, computers and VR headsets providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; downloadable software applications for mobile devices providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; computer application software for mobile devices providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; computer software for use on handheld mobile digital electronic devices and other consumer electronics providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; computer graphics software providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; software for processing images, graphics, audio, video and text providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; games software providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; computer games providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; downloadable electronic games providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; video games software providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; downloadable software in the nature of a mobile application for playing games providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; downloadable software applications for mobile devices, electronic devices, laptops, computers and VR headsets providing opportunity to digitalise physical items or create digital items or twins of tangible assets; downloadable software applications for mobile devices providing opportunity to digitalise physical items or create digital items or twins of tangible assets; computer application software for mobile devices providing opportunity to digitalise physical items or create digital items or twins of tangible assets; computer software for use on handheld mobile digital electronic devices and other consumer electronics providing opportunity to digitalise physical items or create digital items or twins of tangible assets; computer graphics software providing opportunity to digitalise physical items or create digital items or twins of tangible assets; software for processing images, graphics, audio, video and text providing opportunity to digitalise physical items or create digital items or twins of tangible assets; games software providing opportunity to digitalise physical items or create digital items or twins of tangible assets; computer games providing opportunity to digitalise physical items or create digital items or twins of tangible assets; downloadable electronic games providing opportunity to digitalise physical items or create digital items or twins of tangible assets; video games software providing opportunity to digitalise physical items or create digital items or twins of tangible assets; downloadable software in the nature of a mobile application for playing games providing opportunity to digitalise physical items or create digital items or twins of tangible assets.
On-line retail store services connected with the sale of digital items, namely fashion, clothing, footwear, headgear, glasses and sunglasses, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; the bringing together, for the benefit of others, of a variety of digital items, namely, fashion, clothing, footwear, headgear, glasses and sunglasses, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment, enabling customers to conveniently view and purchase those goods; on-line retail store services connected with the sale of fashion, clothing, footwear, headgear, glasses and sunglasses; the bringing together, for the benefit of others, of a variety of fashion, clothing, footwear, headgear, glasses and sunglasses, enabling customers to conveniently view and purchase those goods.
Access to content, websites and portals; providing access to multimedia content online; provision of access to content, websites and portals; communication by online blogs; providing access to multimedia content online; provision of on-line forums, chat rooms, bulletin boards and web journals (blogs) relating to digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; provision of on-line forums, chat rooms, bulletin boards and web journals (blogs) relating to fashion, clothing, footwear, headgear, glasses and sunglasses, accessories; provision of on-line forums, chat rooms, bulletin boards and web journals (blogs) relating to digitalise physical items or create digital items or twins of tangible assets.
Entertainment services, namely, providing temporary use of on-line non-downloadable computer games; entertainment services, namely, providing temporary use of on-line non-downloadable electronic games; entertainment services, namely, providing temporary use of on-line non-downloadable computer games providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; entertainment services, namely, providing temporary use of on-line non-downloadable electronic games providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; entertainment services, namely, providing temporary use of on-line non-downloadable computer games providing opportunity to digitalise physical items or create digital items or twins of tangible assets; entertainment services, namely, providing temporary use of on-line non-downloadable electronic games providing opportunity to digitalise physical items or create digital items or twins of tangible assets.
Providing temporary use of on-line non-downloadable software applications for mobile devices, electronic devices, laptops, computers and VR headsets; providing temporary use of on-line non-downloadable computer application software for mobile devices; providing temporary use of on-line non-downloadable computer software for use on handheld mobile digital electronic devices and other consumer electronics; providing temporary use of on-line non-downloadable computer graphics software; providing temporary use of on-line non-downloadable software for processing images, graphics, audio, video and text; providing temporary use of on-line non-downloadable games software; providing temporary use of on-line non-downloadable video games software; providing temporary use of on-line non-downloadable software in the nature of a mobile application for playing games; providing temporary use of on-line non-downloadable software applications for mobile devices, electronic devices, laptops, computers and VR headsets providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable computer application software for mobile devices providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable computer software for use on handheld mobile digital electronic devices and other consumer electronics providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable computer graphics software providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable software for processing images, graphics, audio, video and text providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable games software providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable video games software providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable software in the nature of a mobile application for playing games providing digital items, including fashion, clothing, footwear, headgear, glasses and sunglasses, accessories, including those paired with physical objects to integrate with digital services, including, marketplaces, games, metaverses, gaming platforms, social media, NFT platforms, VR and AR platforms and digital asset platforms, in which the digital items can be obtained, sold, resold, swapped, authenticated, customised, stored and tried on and visualised in a real-world environment; providing temporary use of on-line non-downloadable software applications for mobile devices, electronic devices, laptops, computers and VR headsets providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable computer application software for mobile devices providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable computer software for use on handheld mobile digital electronic devices and other consumer electronics providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable computer graphics software providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable software for processing images, graphics, audio, video and text providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable games software providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable video games software providing opportunity to digitalise physical items or create digital items or twins of tangible assets; providing temporary use of on-line non-downloadable software in the nature of a mobile application for playing games providing opportunity to digitalise physical items or create digital items or twins of tangible assets.
UK00004088620
Word
Individual