Trademarkia Logo

United Kingdom

£
Examination

on 26 Apr 2025

Last Applicant/ Owned by

System 3 Software Ltd

6 Cherry Tree Way

Stanmore, , HA7 2QT

Serial Number

UK00004194876 filed on 26th Apr 2025

Mob Rule

computer and electronic game programmes; computer and electronic game software; video game computer programmes; video game cartridges and discs; downl Read More

Classification Information


Class [9]
Computer & Software Products & Electrical & Scientific Products


Computer and electronic game programmes; computer and electronic game software; video game computer programmes; video game cartridges and discs; downloadable electronic game and video game programmes and software; computer and video game programmes downloadable and streamable via the internet; computer programmes for playing games; computer games entertainment software; video games entertainment software; downloadable computer software for use with mobile telephones and mobile devices; computer programmes for interactive television, interactive games and quizzes; computer and video game programmes for use in connection with multiplayer interactive games played over a global communication network; interactive multimedia computer game programmes; interactive video game programmes; computer software for coin-operated and pay-to-play gaming and amusement apparatus; memory cards for video game machines; games cartridges for use with electronic games apparatus; programmed video games contained on cartridges; computer application software for streaming audio-visual media content via the internet; publications in electronic form or other data recorded electronically provided by means of multimedia electronic broadcast or network transmission; downloadable digital music; downloadable music files; pre-recorded discs; downloadable video recordings featuring music; computer discs, CD-ROMs, DVDs, tapes and cassettes and any other format bearing computer game software; downloadable computer game, video game and electronic game software; virtual reality game hardware and software; downloadable computer software and mobile applications; downloadable media content, including video, computer games, music and images provided via the internet; downloadable virtual goods for use in online virtual worlds, namely, computer programmes featuring drinks, hydration drinks, powder drink mixes, energy drinks, cans, bottles, drinking vessels, clothing, footwear, headwear, bags, art, toys and games; digital collectibles being digital materials, namely, digital drinks, digital hydration drinks, digital powder drink mixes, digital energy drinks, digital cans, digital bottles, digital drinking vessels, digital clothing, digital footwear, digital headwear, digital bags, digital art, digital toys and digital games; digital tokens being digital materials, namely, digital drinks, digital hydration drinks, digital powder drink mixes, digital energy drinks, digital cans, digital bottles, digital drinking vessels, digital clothing, digital footwear, digital headwear, digital bags, digital art, digital toys and digital games; downloadable virtual goods, namely, virtual drinks, virtual hydration drinks, virtual powder drink mixes, virtual energy drinks, virtual cans, virtual bottles, virtual drinking vessels, virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual art, virtual toys and virtual games authenticated by non-fungible tokens (NFTs); downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming; parts and fittings for all the aforesaid goods.

Class [25]
Clothing Products


Clothing; footwear; headgear; sweatshirts; T-shirts; hoodies; caps; jackets.

Class [28]
Toys and Sporting Goods Products


Toys, games and playthings; board games; puzzles; toy figurines; computer game apparatus; electronic games; games adapted for use with television receivers; electronic board games; musical games; hand-held electronic games and computer games; hand-held units for playing electronic games and video games; electronic games, not adapted for use with television receivers; bags specially adapted for handheld video games; video games consoles; console gaming devices; games consoles; protective carrying cases specially adapted for handheld video games; controllers for game consoles; joysticks for video games; video game apparatus; playing cards; parts and fittings for all the aforesaid goods.

Class [35]
Advertising, Business & Retail Services


Advertising and marketing services; promotion of goods and services through sponsorship of events and virtual events; organisation of exhibitions, trade shows and events, and virtual exhibitions, trade shows and events for commercial or advertising purposes; distribution of promotional material; marketing campaigns; development of promotional campaigns; dissemination of advertising via online communications networks; promotion of goods and services through sponsorship in online worlds and in metaverses; loyalty, incentive and bonus program services offered in conjunction with non-fungible tokens (NFTs); loyalty, incentive and bonus program services; loyalty, incentive and bonus program services offered in virtual, online worlds and metaverses; virtual merchandising; virtual and online product demonstrations and product display services; administration of membership schemes; product demonstrations and product display services in virtual, online worlds and metaverses; operating (management) of retail outlets and product displays in virtual worlds and metaverses; retail services, online retail services, virtual retail store services, mail order services, wholesale services, temporary and pop-up retail store services in relation to computer software and software applications, computer games, video games, electronic games, virtual reality game hardware and software, downloadable media content, including video, computer games, music and images provided via the internet, downloadable virtual goods for use in online virtual worlds, namely, computer programmes featuring drinks, hydration drinks, powder drink mixes, energy drinks, cans, bottles, drinking vessels, clothing, footwear, headwear, bags, art, toys and games; retail services relating to digital collectibles being digital materials, namely, digital drinks, digital hydration drinks, digital powder drink mixes, digital energy drinks, digital cans, digital bottles, digital drinking vessels, digital clothing, digital footwear, digital headwear, digital bags, digital art, digital toys and digital games; retail services relating to digital tokens being digital materials, namely, digital drinks, digital hydration drinks, digital powder drink mixes, digital energy drinks, digital cans, digital bottles, digital drinking vessels, digital clothing, digital footwear, digital headwear, digital bags, digital art, digital toys and digital games; retail services relating to downloadable virtual goods, namely, virtual drinks, virtual hydration drinks, virtual powder drink mixes, virtual energy drinks, virtual cans, virtual bottles, virtual drinking vessels, virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual art, virtual toys and virtual games authenticated by non-fungible tokens (NFTs); retail services in relation to downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming; retail services relating to electronic publications, encoded loyalty cards and membership cards, virtual goods, namely, non-fungible digital asset tokens used with blockchain technology to represent a collectible item, virtual merchandise, non-fungible tokens, non-fungible audio and visual files, virtual goods for use online, in online virtual worlds and in online gaming; retail store services featuring virtual goods, namely, drinks, hydration drinks, powder drink mixes, energy drinks, cans, bottles, drinking vessels, clothing, footwear, headwear, bags, art, toys and games for use online and in online virtual worlds; retail store services, online retail store services, virtual retail store services, mail order services, wholesale services, and temporary and pop-up retail store services in connection with powdered dietary supplement drink mix, vitamin and mineral supplements, dietary and nutritional supplements, vitamin and mineral drinks and preparations, dietary supplement drinks, dietary supplements in powder form, dietary, vitamin and nutritional supplement drink mixes, energising preparations, caffeine preparations for stimulative use, dietary and nutritional supplements for endurance sports and e-sports, vitamin, mineral and protein preparations and substances, vitamin-enriched foods and foodstuffs, protein foods for dietetic purposes, nutritional shakes for use as a meal substitute, non-alcoholic beverages, soft drinks, preparations for making non-alcoholic beverages, energy drinks, hydration drinks, hypertonic and hypotonic drinks, isotonic beverages, pastilles and powders for effervescing beverages, powders for drinks, syrups and other preparations for making beverages, vitamin-enriched non-alcoholic drinks, beverages containing vitamins, sports drinks, sports drinks containing electrolytes, sports drinks containing vitamins, sports drinks containing proteins, whey beverages, water, mineral water, aerated water, beer, malt beer, wheat beer, porter, ale, stout and lager; operating online marketplaces relating to the purchase and sales of non-fungible tokens (NFTs) and other blockchain-based non-fungible assets and valuables; information, consultancy and advisory services relating to all the aforesaid services.

Class [41]
Education and Entertainment Services


Provision of computer and video game entertainment services; provision of video game arcade services; electronic game services and competitions provided via the internet and electronic communication networks; providing interactive multi-player computer games via the internet; organisation and conducting of e-sports competitions; providing online electronic publications and newsletters in the fields of computer and video games, virtual goods and non-fungible tokens (NFTs); entertainment services relating to virtual goods, digital collectibles, non-fungible tokens (NFTs), virtual reality (VR) games and experiences; information, advisory and consultancy services relating to all the aforesaid services.

Mark Details


Serial Number

UK00004194876

Mark Type

Word

Kind of mark

Individual