| TZUGAI Vtail LTD UK00004027008 | | Downloadable software facilitating the creation and modification of in... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable software facilitating the creation and modification of interactive media through both automated and manual processes, including video clips, music, photography, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens (NFTs) on a blockchain network, linking digital or physical; Downloadable computer programs for electronically trading, storing, purchasing, selling, sending, retailing, wholesaling, receiving, accepting and transmitting of interactive media, video clips, music, photography, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens (NFTs) on a blockchain network, linking digital or physical; Providing mobile software applications for authentication using blockchain-based software technology; product, document, files authentication and tracking, to protect against counterfeiting, and to ensure genuine products, files and documents, linking digital and physical. Providing mobile software applications for viewing, trading, storing, sending, receiving, accepting and transmitting non fungible tokens; Downloadable augmented reality software for integrating electronic data with real world environments for use; Providing mobile software applications for entertainment, including virtual reality games, augmented reality experiences, interactive gaming applications, virtual galleries, environments, and virtual housing; Sunglasses; Virtual reality glasses; Virtual reality goggles; Near Field Communication (NFC) chips; Radio-frequency identification (RFID) tags; Radio-frequency identification (RFID) readers; Virtual reality headsets; Virtual reality controllers; Virtual reality hardware; Augmented reality computer hardware; Head mounted augmented reality displays; Headsets for virtual reality games; Virtual Reality [VR] motion simulators; Head mounted augmented reality displays; Augmented reality software; Mixed Reality Software and Hardware, including integration with Non-Fungible Tokens (NFTs); Virtual reality software; Virtual reality games software; Downloadable digital image files authenticated by non-fungible tokens (NFTs); Downloadable digital music files authenticated by non-fungible tokens [NFTs]; Non-fungible tokens [NFT's] namely, Key rings; Jewelry; Watches; Clocks; Pins being jewelry; Necklaces; Pendants; Bracelets; Sculptures of precious metal; Figurines [statuettes] of precious metal; Ornaments [statues] made of precious metal; Collectible coins;Paintings; Photographs; Art prints; Posters; Postcards; Greeting cards; Stationery; Notebooks; Journals; Calendars; Books; Magazines; Comic books; Coloring books; Stickers; Photo albums; Flash cards; Note cards; Printed informational cards; Study guides; Instruction manuals; Instruction sheets; Printed guides; Teaching materials; Printed diagrams; Toy boxes; Writing or drawing books; Shopping bags of paper or plastic; Collectable cards; Leather bags; Bags; Wallets; Backpacks; Umbrellas; Tote bags; Canvas bags; Sports bags; Duffle bags; Tote bags; Gym bags; Drawstring pouches; Waist bags; Clothing; Sportswear; T-shirts; Jackets; Shirts; Trousers; Socks; Waist belts; Sweatshirts; Hooded sweatshirts; Hoodies; Scarves; Hats; Beanies; Shoes; Sneakers; Jerseys; Pants; Shorts; Sweaters; Sweatpants; Vests; Tank tops; Pullovers; Warm-up suits; Jackets; Anoraks; Coats; Wrist bands; Headbands; Headwear; Headgear; Hats; Caps; Skirts; Tops; Dresses; Blouses; Toys, games, and playthings, including figurines and sculptures suitable for play or collectible purposes made from materials such as vinyl, resin, polyresin, porcelain, ceramic, earthenware, wood, terra-cotta, glass, crystal, bronze, silver, or gold; Toy figures; Toy vehicles; Puzzles; Board games; Card games; Electronic games; Dolls; Doll accessories; Collectible toy figures; Toy figurines; Clothing for toy figures; Toy model kits; Articles of clothing for toys; Plush toys; Inflatable toys; Skateboards; Playing cards; Sports balls; Basketballs; Footballs; Soccer balls; Decorative plates, bowls, and vases specifically designed and marketed for play or as part of a toy set; non-fungible tokens used for authentication purposes, namely, Key rings; Jewelry; Watches; Clocks; Pins being jewelry; Necklaces; Pendants; Bracelets; Sculptures of precious metal; Figurines [statuettes] of precious metal; Ornaments [statues] made of precious metal; Collectible coins;Paintings; Photographs; Art prints; Posters; Postcards; Greeting cards; Stationery; Notebooks; Journals; Calendars; Books; Magazines; Comic books; Coloring books; Stickers; Photo albums; Flash cards; Note cards; Printed informational cards; Study guides; Instruction manuals; Instruction sheets; Printed guides; Teaching materials; Printed diagrams; Toy boxes; Writing or drawing books; Shopping bags of paper or plastic; Collectable cards; Leather bags; Bags; Wallets; Backpacks; Umbrellas; Tote bags; Canvas bags; Sports bags; Duffle bags; Tote bags; Gym bags; Drawstring pouches; Waist bags; Clothing; Sportswear; T-shirts; Jackets; Shirts; Trousers; Socks; Waist belts; Sweatshirts; Hooded sweatshirts; Hoodies; Scarves; Hats; Beanies; Shoes; Sneakers; Jerseys; Pants; Shorts; Sweaters; Sweatpants; Vests; Tank tops; Pullovers; Warm-up suits; Jackets; Anoraks; Coats; Wrist bands; Headbands; Headwear; Headgear; Hats; Caps; Skirts; Tops; Dresses; Blouses; Toys, games, and playthings, including figurines and sculptures suitable for play or collectible purposes made from materials such as vinyl, resin, polyresin, porcelain, ceramic, earthenware, wood, terra-cotta, glass, crystal, bronze, silver, or gold; Toy figures; Toy vehicles; Puzzles; Board games; Card games; Electronic games; Dolls; Doll accessories; Collectible toy figures; Toy figurines; Clothing for toy figures; Toy model kits; Articles of clothing for toys; Plush toys; Inflatable toys; Skateboards; Playing cards; Sports balls; Basketballs; Footballs; Soccer balls; Decorative plates, bowls, and vases specifically designed and marketed for play or as part of a toy set. Class 014 Class 014 Jewelry Products Key rings; Jewelry; Watches; Clocks; Pins being jewelry; Necklaces; Pendants; Bracelets; Sculptures of precious metal; Figurines [statuettes] of precious metal; Ornaments [statues] made of precious metal; Collectible coins; Key rings, Used for authentication purposes; Jewelry, Used for authentication purposes; Watches, Used for authentication purposes; Clocks, Used for authentication purposes; Pins being jewelry, Used for authentication purposes; Necklaces, Used for authentication purposes; Pendants, Used for authentication purposes; Bracelets, Used for authentication purposes; Sculptures of precious metal, Used for authentication purposes; Figurines [statuettes] of precious metal, Used for authentication purposes; Ornaments [statues] made of precious metal, Used for authentication purposes; Collectible coins, Used for authentication purposes. Class 016 Paper Goods and Printed Material Paintings; Photographs; Art prints; Posters; Postcards; Greeting cards; Stationery; Notebooks; Journals; Calendars; Books; Magazines; Comic books; Coloring books; Stickers; Photo albums; Flash cards; Note cards; Printed informational cards; Study guides; Instruction manuals; Instruction sheets; Printed guides; Teaching materials; Printed diagrams; Toy boxes; Writing or drawing books; Shopping bags of paper or plastic; Collectable cards; Paintings, Used for authentication purposes; Photographs, Used for authentication purposes; Art prints, Used for authentication purposes; Posters, Used for authentication purposes; Postcards, Used for authentication purposes; Greeting cards, Used for authentication purposes; Stationery, Used for authentication purposes; Notebooks, Used for authentication purposes; Journals, Used for authentication purposes; Calendars, Used for authentication purposes; Books, Used for authentication purposes; Magazines, Used for authentication purposes; Comic books, Used for authentication purposes; Coloring books, Used for authentication purposes; Stickers, Used for authentication purposes; Photo albums, Used for authentication purposes; Flash cards, Used for authentication purposes; Note cards, Used for authentication purposes; Printed informational cards, Used for authentication purposes; Study guides, Used for authentication purposes; Instruction manuals, Used for authentication purposes; Instruction sheets, Used for authentication purposes; Printed guides, Used for authentication purposes; Teaching materials, Used for authentication purposes; Printed diagrams, Used for authentication purposes; Toy boxes, Used for authentication purposes; Writing or drawing books, Used for authentication purposes; Shopping bags of paper or plastic, Used for authentication purposes; Collectable cards, Used for authentication purposes.
Class 018 Leather Products not including clothing Leather bags; Bags; Wallets; Backpacks; Umbrellas; Tote bags; Canvas bags; Sports bags; Duffle bags; Tote bags; Gym bags; Drawstring pouches; Waist bags;Leather bags, Used for authentication purposes; Bags, Used for authentication purposes; Wallets, Used for authentication purposes; Backpacks, Used for authentication purposes; Umbrellas, Used for authentication purposes; Tote bags, Used for authentication purposes; Canvas bags, Used for authentication purposes; Sports bags, Used for authentication purposes; Duffle bags, Used for authentication purposes; Tote bags, Used for authentication purposes; Gym bags, Used for authentication purposes; Drawstring pouches, Used for authentication purposes; Waist bags, Used for authentication purposes.
Class 025 Clothing Products Clothing; Sportswear; T-shirts; Jackets; Shirts; Trousers; Socks; Waist belts; Sweatshirts; Hooded sweatshirts; Hoodies; Scarves; Hats; Beanies; Shoes; Sneakers; Jerseys; Pants; Shorts; Sweaters; Sweatpants; Vests; Tank tops; Pullovers; Warm-up suits; Jackets; Anoraks; Coats; Wrist bands; Headbands; Headwear; Headgear; Hats; Caps; Skirts; Tops; Dresses; Blouses; Clothing, Used for authentication purposes; Sportswear, Used for authentication purposes; T-shirts, Used for authentication purposes; Jackets, Used for authentication purposes; Shirts, Used for authentication purposes; Trousers, Used for authentication purposes; Socks, Used for authentication purposes; Waist belts, Used for authentication purposes; Sweatshirts, Used for authentication purposes; Hooded sweatshirts, Used for authentication purposes; Hoodies, Used for authentication purposes; Scarves, Used for authentication purposes; Hats, Used for authentication purposes; Beanies, Used for authentication purposes; Shoes, Used for authentication purposes; Sneakers, Used for authentication purposes; Jerseys, Used for authentication purposes; Pants, Used for authentication purposes; Shorts, Used for authentication purposes; Sweaters, Used for authentication purposes; Sweatpants, Used for authentication purposes; Vests, Used for authentication purposes; Tank tops, Used for authentication purposes; Pullovers, Used for authentication purposes; Warm-up suits, Used for authentication purposes; Jackets, Used for authentication purposes; Anoraks, Used for authentication purposes; Coats, Used for authentication purposes; Wrist bands, Used for authentication purposes; Headbands, Used for authentication purposes; Headwear, Used for authentication purposes; Headgear, Used for authentication purposes; Hats, Used for authentication purposes; Caps, Used for authentication purposes; Skirts, Used for authentication purposes; Tops, Used for authentication purposes; Dresses, Used for authentication purposes; Blouses, Used for authentication purposes.
Class 028 Toys and Sporting Goods Products Toys, games, and playthings, including figurines and sculptures suitable for play or collectible purposes made from materials such as vinyl, resin, polyresin, porcelain, ceramic, earthenware, wood, terra-cotta, glass, crystal, bronze, silver, or gold; Toy figures; Toy vehicles; Puzzles; Board games; Card games; Electronic games; Dolls; Doll accessories; Collectible toy figures; Toy figurines; Clothing for toy figures; Toy model kits; Articles of clothing for toys; Plush toys; Inflatable toys; Skateboards; Playing cards; Sports balls; Basketballs; Footballs; Soccer balls; Decorative plates, bowls, and vases specifically designed and marketed for play or as part of a toy set; Toys, games, and playthings, including figurines and sculptures suitable for play or collectible purposes made from materials such as vinyl, resin, polyresin, porcelain, ceramic, earthenware, wood, terra-cotta, glass, crystal, bronze, silver, or gold, all Used for authentication purposes; Toy figures, Used for authentication purposes; Toy vehicles, Used for authentication purposes; Puzzles, Used for authentication purposes; Board games, Used for authentication purposes; Card games, Used for authentication purposes; Electronic games, Used for authentication purposes; Dolls, Used for authentication purposes; Doll accessories, Used for authentication purposes; Collectible toy figures, Used for authentication purposes; Toy figurines, Used for authentication purposes; Clothing for toy figures, Used for authentication purposes; Toy model kits, Used for authentication purposes; Articles of clothing for toys, Used for authentication purposes; Plush toys, Used for authentication purposes; Inflatable toys, Used for authentication purposes; Skateboards, Used for authentication purposes; Playing cards, Used for authentication purposes; Sports balls, Used for authentication purposes; Basketballs, Used for authentication purposes; Footballs, Used for authentication purposes; Soccer balls, Used for authentication purposes; Decorative plates, bowls, and vases specifically designed and marketed for play or as part of a toy set, Used for authentication purposes.
Class 035 Advertising, Business & Retail Services Provision of an online marketplace and platform for buyers and sellers of goods and services, including virtual goods, digital collectibles, crypto collectibles, and non-fungible tokens (NFTs) on a blockchain network. Digital animated and non-animated designs, characters, avatars, digital overlays, and skins. Additionally, offering the ability to modify, upgrade, trade and change physical or digital products; Online retail services in relation to downloadable virtual works of art; Conducting interactive virtual auctions; Online retail services relating to toys, games, and trading cards; Online retail store services in relation to clothing; Online retail services for downloadable virtual clothing; Online retail services relating to jewelry, watches, and other accessories; Online retail services relating to handbags; On-line advertising; Online ordering services; Retail services in relation to computer software; Online retail services in relation to downloadable virtual footwear; Retail services in relation to games; Online retail services in relation to downloadable virtual handbags; Retail services in relation to wearable computers; Retail services in relation to computer software; Retail services in relation to works of art; Online retail services in relation to downloadable virtual headwear; Retail services in relation to downloadable electronic publications; Retail services in relation to footwear; Retail services in relation to printed matter; Retail services in relation to educational supplies; Retail services in relation to tableware; Retail services in relation to furniture; Retail services in relation to bags; Retail services in relation to furnishings; Retail services in relation to sporting articles; Retail services in relation to car accessories; Marketing; Advertising; Digital advertising services; Administration of membership schemes; Loyalty scheme services; Online community management services; Administration of incentive award programs to promote the sale of the goods and services of others; Organisation of prize draws for advertising purposes; Loyalty, incentive and bonus program services; Administration of sales promotion incentive programs.
Class 040 Treatment & Processing of Materials Services Custom physical manufacture of digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, skins, digital overlays, art, prints, paintings, toys, trading cards, and digital collectibles; 3D printing; Custom 3D printing for others; Custom manufacture of prototypes; Custom tailoring; Custom manufacture of furniture; Custom manufacture of sculptures; Custom imprinting of clothing with decorative designs.
Class 041 Education and Entertainment Services Entertainment services encompassing the use of downloadable software and mobile applications for creating and modifying interactive media; including video clips, music, photography, data, visual effects, digital files, digital collectibles, crypto-collectibles, and non-fungible tokens (NFTs) on a blockchain network, bridging the gap between digital and physical realms; Offering downloadable computer programs for trading, storing, and transmitting interactive media, digital collectibles, and non-fungible tokens (NFTs), using blockchain-based transactions; Providing mobile software applications for authentication, product, and document tracking, safeguarding against counterfeiting while also enabling the viewing, trading, and transmission of non-fungible tokens (NFTs); Offering augmented reality software for seamless integration of electronic data with real-world environments, enhancing interactive experiences; Entertainment services extend to virtual reality games, augmented reality experiences, interactive gaming applications, virtual galleries, environments, and housing, including art exhibitions, showcases, digital and physical treasure hunts; All aforementioned services supported by a range of hardware including mobileapplications, website browsers, VR headsets, controllers, augmented reality displays, mixed reality software and hardware, with integrated support for nonfungible tokens NFTs.
Class 042 Computer & Software Services & Scientific Services Providing temporary and platform-based access to non-downloadable software as a service (SaaS) and platform as a service (PaaS) for the integration, management, and communication of digital collectibles, tokens, files, financial transactions, images, and virtual objects; Augmented reality software for real-world integration, hosting and storage of digital content, verification, and authentication services; Additionally, offering non-downloadable software for the creation, modification, and trading of interactive media, digital collectibles, and non-fungible tokens associated with blockchain networks, featuring various consumer goods and intellectual property assets. User authentication services using blockchain technology, software solutions for product and document authentication, tracking; Verification and authentication services relating to digital collectibles using blockchain-based software technology; providing software and technology solutions in the field of augmented reality, hosting and electronic and online storage of digital collectibles, digital tokens, digital files, transactions, images, and virtual objects, including interactive media, video clips, music, photography, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens (NFTs). | |