| OBBY KING Tripolis Games Limited UK00003872043 | | Apparatus for recording, transmission or reproduction of sound or imag... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers; data storage media; recording discs; data processing equipment; computers; computer software; application software; mobile application software; video games software; video games software for mobile devices; video games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices; downloadable video games software; computer games; computer games software; computer games software for mobile devices; computer games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices; downloadable computer games software; interactive games software; interactive games software for mobile devices; interactive games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices; downloadable interactive games software; video games software using artificial intelligence; video games software using virtual reality; video games software using augmented reality; apparatus for video games, computer games, interactive computer games and games using artificial intelligence software, virtual reality software and augmented reality software being headsets and audiovisual headsets, monitors, earphones, headphones, microphones and replacement joysticks; virtual reality headsets adapted for use in playing video games; apparatus for video games adapted for use with consoles, television receivers, personal mobile devices, personal computers, laptops, tablets, smartphones, virtual reality headsets, virtual reality devices and augmented reality devices being headsets and audiovisual headsets, monitors, earphones, headphones, microphones and replacement joysticks; pre-recorded audio-video recordings; pre-recorded videos and films; pre-recorded audio recordings; computer peripheral devices; mouse mats; decorative magnets; downloadable electronic publications; downloadable publications in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; podcasts and downloadable podcasts in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; downloadable newsletters; downloadable newsletters in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; downloadable comics; downloadable comic strips; downloadable digital files authenticated by nonfungible tokens [NFTs]; downloadable audio and video recordings featuring video game characters and items authenticated by non-fungible tokens (NFT's); downloadable multimedia files comprising video game characters, video game character models, virtual clothing and video game items authenticated by non-fungible tokens (NFT's); downloadable multimedia files comprising artwork relating to video games authenticated by non-fungible tokens (NFT's); downloadable virtual goods being avatars; downloadable software for metaverses, virtual worlds and virtual reality; downloadable virtual goods for use in video games and computer games; parts, fittings and accessories for the aforesaid goods. Class 016 Class 016 Paper Goods and Printed Material Printed matter; printed publications; books; magazines; notebooks; activity books; comic books; comic magazines; comic strips; colouring books; calendars; paper, cardboard and goods made from these materials, not included in other classes; cardboard boxes; stationery and office requisites; posters; cards; greeting cards; postcards; envelopes; photographs; photographic albums; scrapbooks; paper flags; signboards of paper or cardboard; stickers; document portfolios; folders; instructional and teaching material (except apparatus); paper bags; gift bags; paper, cardboard and plastic materials for packaging (not included in other classes); material for gift packaging made of paper, plastic or cardboard; packing paper; wrapping paper; decorations and ornaments made of paper or cardboard; education equipment; tissues, wipes and napkins made of paper; paper table linens; table mats made of cardboard; coasters made of cardboard; pens; pencils; colouring pencils; colour pencil sets; stamps; pen holders and pencil cases; rubber erasers; rulers; schools supplies; writing and drawing material, equipment and instruments; bookmarkers and bookends; toilet paper; kitchen roll; chalk boards; sketch boards; drawing boards; watercolour boards; bibs made of paper; printed publications in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; newsletters; newsletters in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; parts, fittings and accessories for the aforesaid goods. Class 025 Clothing Products Clothing; footwear; headwear; neckwear; socks; scarves; gloves; mittens; ear muffs; tights; aprons; belts; suspenders; cuffs; swimwear; beachwear; bath robes; shower caps; outerwear; sportswear; waterproof clothing; rainwear; sleepwear; underwear; children's clothing, footwear, headwear; clothing, footwear and headwear for infants; bibs, not of paper; cloth bibs; shoes; slippers; sports shoes; beach shoes; clothing, footwear and headwear for skiing; snowsuits; uniforms; costumes; fancy-dress costumes; parts, fittings and accessories for the aforesaid goods.
Class 028 Toys and Sporting Goods Products Games; electronic games; mechanical games; game cards; playing cards; puzzles; toys; plush toys; dolls; playthings; gymnastic and sporting articles; apparatus for playing electronic games; handheld electronic games; automatic electronic games; electronic games apparatus; handheld electronic video games; handheld units for playing electronic games; apparatus for electronic games adapted for use with an external display screen or monitor; action figures as toys; toy action figures; play sets for action figures; action toys; balloons; gaming apparatus; computer game apparatus; video game apparatus; practical jokes [novelties]; swimming equipment; apparatus for video games, computer games, interactive computer games and games using artificial intelligence software, virtual reality software and augmented reality software; apparatus for video games adapted for use with consoles, television receivers, personal mobile devices, personal computers, laptops, tablets, smartphones, virtual reality headsets, virtual reality devices and augmented reality devices.
Class 035 Advertising, Business & Retail Services Advertising and marketing; online advertising and marketing; advertising and marketing for others; marketing research; outdoor advertising; organisation of exhibitions for commercial or advertising purposes; sales promotion for others; wholesale, retail and online retail services connected with the sale of apparatus for recording, transmission or reproduction of sound or images, magnetic data carriers, data storage media, recording discs, data processing equipment, computers, computer software, application software, mobile application software, video games software, video games software for mobile devices, video games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices, downloadable video games software, computer games, computer games software, computer games software for mobile devices, computer games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices, downloadable computer games software, interactive games software, interactive games software for mobile devices, interactive games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices, downloadable interactive games software, video games software using artificial intelligence, video games software using virtual reality, video games software using augmented reality, apparatus for video games, computer games, interactive computer games and games using artificial intelligence software, virtual reality software and augmented reality software, apparatus for video games adapted for use with consoles, television receivers, personal mobile devices, personal computers, laptops, tablets, smartphones, virtual reality headsets, virtual reality devices and augmented reality devices, pre-recorded audio-video recordings, pre-recorded videos and films, pre-recorded audio recordings, computer peripheral devices, mouse mats, decorative magnets, downloadable electronic publications, downloadable publications in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality, podcasts and downloadable podcasts in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality, downloadable newsletters, downloadable newsletters in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality, downloadable comics, downloadable comic strips, non-fungible tokens (NFT's), digital materials, namely, non-fungible tokens (NFT's), downloadable audio and video recordings featuring video game characters and items authenticated by non-fungible tokens (NFT's), downloadable multimedia files comprising video game characters, video game character models, virtual clothing and video game items authenticated by non-fungible tokens (NFT's), downloadable multimedia files comprising artwork relating to video games authenticated by non-fungible tokens (NFT's), downloadable virtual goods being avatars, downloadable software for metaverses, virtual worlds and virtual reality, downloadable virtual goods for use in video games and computer games, printed matter, printed publications, books, magazines, notebooks, activity books, comic books, comic magazines, comic strips, colouring books, calendars, paper, cardboard and goods made from these materials, not included in other classes, cardboard boxes, stationery and office requisites, posters, cards, greeting cards, postcards, envelopes, photographs, photographic albums, scrapbooks, flags, signboards of paper or cardboard, stickers, document portfolios, folders, instructional and teaching material (except apparatus), paper bags, gift bags, paper, cardboard and plastic materials for packaging (not included in other classes), material for gift packaging made of paper, plastic or cardboard, packing paper, wrapping paper, decorations and ornaments made of paper or cardboard, education equipment, tissues, wipes and napkins made of paper, paper table linens, table mats made of cardboard, coasters made of cardboard, pens, pencils, colouring pencils, colour pencil sets, stamps, pen holders and pencil cases, rubber erasers, rulers, schools supplies, writing and drawing material, equipment and instruments, bookmarkers and bookends, toilet paper, kitchen roll, chalk boards, sketch boards, drawing boards, watercolour boards, bibs made of paper, parts, printed publications in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality, newsletters, newsletters in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality, clothing, footwear, headwear, neckwear, socks, scarves, gloves, mittens, ear muffs, tights, aprons, belts, suspenders, cuffs, swimwear, beachwear, bath robes, shower caps, outerwear, sportswear, waterproof clothing, rainwear, sleepwear, underwear, children's clothing, footwear, headwear, clothing, footwear and headwear for infants, bibs, not of paper, cloth bibs, shoes, slippers, sports shoes, beach shoes, clothing, footwear and headwear for skiing, snowsuits, uniforms, costumes, fancy-dress costumes, games, electronic games, mechanical games, game cards, playing cards, puzzles, toys, dolls, playthings, gymnastic and sporting articles, apparatus for playing electronic games, handheld electronic games, automatic electronic games, electronic games apparatus, handheld electronic video games, handheld units for playing electronic games, apparatus for electronic games adapted for use with an external display screen or monitor, action figures as toys, toy action figures, play sets for action figures, action toys, balloons, gaming apparatus, computer game apparatus, video game apparatus, practical jokes, swimming equipment, and parts, fittings and accessories for the aforementioned goods; online retail services connected with the sale of downloadable software namely virtual characters, avatars; online and in-game retail store services connected with the sales of downloadable software, namely virtual goods, for use in video games and computer games; online and in-game retail store services connected with the sales of downloadable software namely virtual characters, avatars, characters, lives, boosters, extra points, tokens and charms for use in video games; providing incentive reward and loyalty programs; providing incentive reward and loyalty programs for software game users; information, advisory and consulting services relating to the aforementioned services.
Class 041 Education and Entertainment Services Education and training services; entertainment services; online entertainment services; educational, entertainment and cultural activities; fan-club services; entertainment services, namely providing a multimedia virtual world; non-downloadable electronic publications; non-downloadable publications in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; non-downloadable podcasts in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; non-downloadable newsletters; non-downloadable newsletters in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; non-downloadable comics; non-downloadable comic strips; providing games; providing online games; providing online video games; “providing online video games for computers and personal devices; arranging, organising and conducting of games; electronic games services; games library services; games equipment rental; internet games (non-downloadable); providing online video games; rental of video games; online computer games; administration [organisation] of gameshows; organising of games and competitions; organising of audience participative games; entertainment services sharing computer games; providing online interactive computer games; organisation of quizzes, games and competitions; providing information online relating to computer games and computer enhancements for games; educational and training services relating to games; entertainment services in the nature of video games; provision of online information in the field of computer games entertainment; providing non-downloadable online magazines; non-downloadable online magazines in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; services for the creation, development and production of films and shows; services for the creation, development and production of video and sound recordings; services for the creation, development and production of animation and animated films; arranging, organising and conducting of events, competitions, contests, festivals, roadshows, conferences, conventions, workshops, seminars, tournaments, colloquiums and exhibitions for educational or entertainment purposes; arranging, organising and conducting of events, competitions, contests, festivals, roadshows, conferences, conventions, workshops, seminars, tournaments, colloquiums and exhibitions in the fields of video games, computer games, metaverse, virtual worlds, artificial intelligence and augmented and virtual reality; amusement and theme park services; online gaming services for use in virtual reality platforms namely the metaverse; entertainment services, namely, metaverse experiences; information, advisory and consulting services relating to the aforementioned services.
Class 042 Computer & Software Services & Scientific Services Research, design and development of computer software, application software and mobile application software; research, design and development of video games software, video games software for mobile devices and video games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices; research, design and development of computer hardware; non-downloadable video games software, computer games, computer games software; non-downloadable computer games software for mobile devices and computer games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices; non-downloadable interactive games software; non-downloadable interactive games software for mobile devices; non-downloadable interactive games software for smartphones, tablets, personal computers, consoles, virtual reality headsets, virtual reality devices and augmented reality devices; non-downloadable video games software using artificial intelligence; research, design and development of video games software using artificial intelligence; non-downloadable video games software using virtual reality; research, design and development of video games software using virtual reality; non-downloadable video games software using augmented reality; research, design and development of video games software using augmented reality; research, design and development of computer hardware for computer games and video games; research, design and development of apparatus for video games, computer games, interactive computer games and games using artificial intelligence software, virtual reality software and augmented reality software; research, design and development of apparatus for video games adapted for use with consoles, television receivers, personal mobile devices, personal computers, laptops, tablets, smartphones, virtual reality headsets, virtual reality devices and augmented reality devices; research, design and development of hardware for use in connection with electronic and multimedia games; installation, repair and maintenance of computer software, application software and mobile application software; electronic data storage services; hosting video games; hosting computer games; computer programming of video games and computer games; advisory and consultancy services relating to computer and video games software; research, design and development of non-fungible tokens (NFT's); research, design and development of metaverse game software; installation, repair and maintenance of metaverse game software; providing metaverse platforms as a service; platform as a service (PaaS) featuring computer software platforms for metaverse and virtual worlds; software as a service (SaaS) featuring computer software platforms for metaverse and virtual worlds; research, design and development of video game characters and items authenticated by non-fungible tokens (NFT's); research, design and development of video game character models, virtual clothing and video game items authenticated by non-fungible tokens (NFT's); research, design and development of artwork relating to video games authenticated by non-fungible tokens (NFT's); research, design and development of virtual goods being avatars; research, design and development of software for metaverses, virtual worlds and virtual reality; research, design and development of virtual goods for use in video games and computer games; information, advisory and consulting services relating to the aforementioned services. | |