| FORCE FIELD J2G2 Limited UK00004185010 | | Downloadable mobile applications featuring training programmes, instru... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable mobile applications featuring training programmes, instructional videos, and interactive content for sports injury prevention and concussion mitigation training in contact sports and athletic performance tracking; Downloadable digital content, namely instructional videos, tutorials, and exercise programs focused on physical training and concussion awareness; Downloadable audio and video recordings pertaining to sports injury prevention and movement training; Downloadable software for monitoring, analyzing, and providing feedback on athletic performance, including metrics on strength, balance, and flexibility; Downloadable training modules for coaches, players, and parents in the field of rugby and other contact sports and sports health education; Augmented reality and virtual reality software applications for simulating sports training scenarios and injury prevention exercises; Downloadable electronic publications, including e-learning materials, guides, and handouts related to contact sports safety, e-books, manuals, and guides, in sports training, safety, and injury prevention; Software for creating personalized workout plans and training schedules; Software applications featuring progress tracking, scheduling, habit-building, and gamification elements for athlete performance and safety; Pre-recorded digital media, namely DVDs, USBs, and downloadable files containing injury mitigation content; Interactive downloadable content for guided physical exercise and training instruction; Downloadable motion-based training protocols and guided movement frameworks; Downloadable graphics and media used in mobile and web-based concussion training programs; Applications featuring gamified fitness challenges and leaderboards; Pre-recorded DVDs, CDs, and digital media featuring instructional videos, documentaries, and audio content on sports training and injury prevention; Downloadable audio and video recordings, podcasts, and webinars related to sports health, fitness, and safety; Digital templates and resources for coaches and trainers; Wearable activity trackers and sensors for monitoring physical activity, biomechanics, and providing feedback on athletic performance; Smart clothing and gear embedded with sensors to track and analyse movement, posture, and physiological data; Protective sports equipment, including headgear and mouth guards, incorporating technology for impact detection and injury prevention; Heart rate monitors and biometric measurement devices; GPS devices for tracking running routes and distances; Apparatus and instruments for measuring, signaling, and checking physical performance metrics, such as heart rate monitors, pedometers, and accelerometers; Educational and teaching apparatus, including simulators and models for demonstrating sports techniques and safety protocols; Virtual reality headsets and equipment for immersive sports training experiences; Electronic devices for conducting fitness assessments and body composition analysis; Software and hardware for motion capture and analysis; Downloadable mobile app modules specifically tailored for schools, clubs, and team use; Software for live-streaming training sessions or remote coaching integration; Downloadable educational toolkits for concussion awareness campaigns; Downloadable onboarding guides and orientation tools for new athletes and guardians; Software for parent, coach, and player multi-access platform with administrative controls; AI-based performance feedback modules for technique correction or movement quality; Downloadable dashboards for tracking user engagement, completion metrics, and performance trends; Software plug-ins or APIs for integrating ForceField training metrics with third-party sports analytics platforms; Downloadable in-app assessments and self-evaluation questionnaires tied to training modules; Software enabling automated content updates and push notifications for new exercises or training content; Interactive tutorials and gamified learning interfaces using haptics or sensor-based inputs; Downloadable software bundles for licensing to third-party educational or coaching institutions; Downloadable software for administering virtual assessments and generating athlete risk profiles; Downloadable interactive feedback systems for post-session analysis and adaptive content delivery; Software and hardware kits bundled with physical props for educational use (e.g. neck resistance bands, balance boards, etc.); Blockchain-based digital certificates or badges for course completion and training compliance; Mobile app integrations enabling livestream access, dual-user tracking, and team training dashboards; Downloadable video templates and production frameworks for white-labelling the ForceField model; Software for athlete-coach messaging, session feedback, and communication tracking within training apps; . Class 038 Class 038 Communications Services Providing online forums and discussion groups for sharing information and experiences related to sports health and safety. Class 041 Education and Entertainment Services Educational services, namely conducting programs in the field of sports safety and injury prevention; Providing online non-downloadable instructional videos for concussion mitigation and injury prevention; Delivery of structured digital training programs focused on physical resilience in contact sports; Educational services featuring movement training for young athletes; Coaching and mentoring services in the field of rugby training and movement safety; Providing a website featuring educational information in the field of concussion prevention and physical health; Development and provision of training courses for sports clubs, schools, and academies; Conducting virtual and live training sessions, seminars, and workshops on physical safety in sports; Distribution and delivery of gamified educational challenges and rewards systems for player engagement; Educational consultancy in the area of athlete development, recovery, and physical conditioning; Provision of online and in-person training courses in sports injury prevention, concussion mitigation, and athletic performance enhancement; Conducting workshops, seminars, and webinars on sports health, safety, and fitness; Development and dissemination of educational materials, including manuals, guides, and articles, in sports safety and training.; Providing non-downloadable videos, audio content, and podcasts featuring exercise routines and training tips related to sports injury prevention; Organisation and hosting of conferences and symposiums focusing on sports health education and injury prevention strategies; Offering certification programmes for coaches and trainers in sports safety and injury prevention; Production and distribution of multimedia content, including documentaries, films, and television programmes related to sports training and safety; Providing online non-downloadable publications, such as blogs, magazines, and newsletters, featuring content in sports health and fitness; Organisation of sporting events, competitions, and exhibitions for educational and entertainment purposes; Hosting podcasts and talk shows featuring discussions on sports safety, athlete experiences, and expert interviews; Arranging and conducting of virtual and live fitness challenges and events; Providing virtual reality experiences related to sports training and safety education; Personal coaching services focusing on sports performance, injury prevention, and rehabilitation; Providing facilities and equipment for sports training, practice sessions, and fitness assessments; Conducting fitness classes, boot camps, and group training sessions emphasizing strength, balance, flexibility, and injury resilience; Developing and implementing personalized training programmes tailored to individual athlete needs and goals; Offering virtual personal training sessions and fitness consultations; Providing online subscription-based fitness programmes and workout plans; Providing expert information, consultancy, and advisory services in sports training, injury prevention, and athletic performance; Consultancy services related to sports coaching methodologies, team management, and player development strategies; Advising educational institutions, sports organizations, and clubs on implementing effective sports safety programmes and protocols; Offering ergonomic assessments and recommendations for sports facilities and equipment; Providing psychological coaching and mental resilience training for athletes; Production and distribution of podcasts and talk shows on sports safety and injury prevention; Providing virtual reality experiences related to sports training and safety education; Offering online coaching certification programmes for digital delivery platforms; Organisation and facilitation of peer-to-peer learning groups and coach networking events; Curating and hosting online challenges and gamified wellness events for youth athletes; Design and delivery of asynchronous, pre-recorded sports safety micro-courses for self-paced learning; Providing digital learning pathways for injury prevention based on age, sport position, or role (e.g. coach vs player); Interactive workshops on family and caregiver education around concussion mitigation in sports; Developing and hosting digital onboarding journeys for athletes, guardians, and coaches in contact sports; Design and delivery of age-specific concussion education curricula for primary, secondary, and academy levels; Development of e-learning academies for institutions integrating injury mitigation into sports curricula; Provision of training programmes tailored for neurodiverse or differently-abled athletes to improve coordination and safety in sport; Creation and delivery of educator certification programmes in sports safety, neuromechanics, and breathwork integration; Offering train-the-trainer programmes for sports bodies, schools, and clubs for mass deployment of ForceField methodology; Providing ongoing professional development (CPD) courses for coaches in athletic resilience and safety techniques; Creation and facilitation of interactive knowledge banks, case libraries, and best-practice resources in injury prevention; Organisation of global educational campaigns, challenges, or month-long themed series on injury mitigation or movement literacy;.
Class 045 Personal & Legal & Social Services Licensing of training programmes and educational content to schools, rugby clubs, and governing bodies; White-label licensing of sports safety and performance training methodologies; Licensing of franchising concepts in relation to sports safety and performance training methodologies. | |
| ForceField J2G2 Limited UK00004185014 | | Downloadable mobile applications featuring training programmes, instru... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable mobile applications featuring training programmes, instructional videos, and interactive content for sports injury prevention and concussion mitigation training in contact sports and athletic performance tracking; Downloadable digital content, namely instructional videos, tutorials, and exercise programs focused on physical training and concussion awareness; Downloadable audio and video recordings pertaining to sports injury prevention and movement training; Downloadable software for monitoring, analyzing, and providing feedback on athletic performance, including metrics on strength, balance, and flexibility; Downloadable training modules for coaches, players, and parents in the field of rugby and other contact sports and sports health education; Augmented reality and virtual reality software applications for simulating sports training scenarios and injury prevention exercises; Downloadable electronic publications, including e-learning materials, guides, and handouts related to contact sports safety, e-books, manuals, and guides, in sports training, safety, and injury prevention; Software for creating personalized workout plans and training schedules; Software applications featuring progress tracking, scheduling, habit-building, and gamification elements for athlete performance and safety; Pre-recorded digital media, namely DVDs, USBs, and downloadable files containing injury mitigation content; Interactive downloadable content for guided physical exercise and training instruction; Downloadable motion-based training protocols and guided movement frameworks; Downloadable graphics and media used in mobile and web-based concussion training programs; Applications featuring gamified fitness challenges and leaderboards; Pre-recorded DVDs, CDs, and digital media featuring instructional videos, documentaries, and audio content on sports training and injury prevention; Downloadable audio and video recordings, podcasts, and webinars related to sports health, fitness, and safety; Digital templates and resources for coaches and trainers; Wearable activity trackers and sensors for monitoring physical activity, biomechanics, and providing feedback on athletic performance; Smart clothing and gear embedded with sensors to track and analyse movement, posture, and physiological data; Protective sports equipment, including headgear and mouth guards, incorporating technology for impact detection and injury prevention; Heart rate monitors and biometric measurement devices; GPS devices for tracking running routes and distances; Apparatus and instruments for measuring, signaling, and checking physical performance metrics, such as heart rate monitors, pedometers, and accelerometers; Educational and teaching apparatus, including simulators and models for demonstrating sports techniques and safety protocols; Virtual reality headsets and equipment for immersive sports training experiences; Electronic devices for conducting fitness assessments and body composition analysis; Software and hardware for motion capture and analysis; Downloadable mobile app modules specifically tailored for schools, clubs, and team use; Software for live-streaming training sessions or remote coaching integration; Downloadable educational toolkits for concussion awareness campaigns; Downloadable onboarding guides and orientation tools for new athletes and guardians; Software for parent, coach, and player multi-access platform with administrative controls; AI-based performance feedback modules for technique correction or movement quality; Downloadable dashboards for tracking user engagement, completion metrics, and performance trends; Software plug-ins or APIs for integrating ForceField training metrics with third-party sports analytics platforms; Downloadable in-app assessments and self-evaluation questionnaires tied to training modules; Software enabling automated content updates and push notifications for new exercises or training content; Interactive tutorials and gamified learning interfaces using haptics or sensor-based inputs; Downloadable software bundles for licensing to third-party educational or coaching institutions; Downloadable software for administering virtual assessments and generating athlete risk profiles; Downloadable interactive feedback systems for post-session analysis and adaptive content delivery; Software and hardware kits bundled with physical props for educational use (e.g. neck resistance bands, balance boards, etc.); Blockchain-based digital certificates or badges for course completion and training compliance; Mobile app integrations enabling livestream access, dual-user tracking, and team training dashboards; Downloadable video templates and production frameworks for white-labelling the ForceField model; Software for athlete-coach messaging, session feedback, and communication tracking within training apps; . Class 038 Class 038 Communications Services Providing online forums and discussion groups for sharing information and experiences related to sports health and safety. Class 041 Education and Entertainment Services Educational services, namely conducting programs in the field of sports safety and injury prevention; Providing online non-downloadable instructional videos for concussion mitigation and injury prevention; Delivery of structured digital training programs focused on physical resilience in contact sports; Educational services featuring movement training for young athletes; Coaching and mentoring services in the field of rugby training and movement safety; Providing a website featuring educational information in the field of concussion prevention and physical health; Development and provision of training courses for sports clubs, schools, and academies; Conducting virtual and live training sessions, seminars, and workshops on physical safety in sports; Distribution and delivery of gamified educational challenges and rewards systems for player engagement; Educational consultancy in the area of athlete development, recovery, and physical conditioning; Provision of online and in-person training courses in sports injury prevention, concussion mitigation, and athletic performance enhancement; Conducting workshops, seminars, and webinars on sports health, safety, and fitness; Development and dissemination of educational materials, including manuals, guides, and articles, in sports safety and training.; Providing non-downloadable videos, audio content, and podcasts featuring exercise routines and training tips related to sports injury prevention; Organisation and hosting of conferences and symposiums focusing on sports health education and injury prevention strategies; Offering certification programmes for coaches and trainers in sports safety and injury prevention; Production and distribution of multimedia content, including documentaries, films, and television programmes related to sports training and safety; Providing online non-downloadable publications, such as blogs, magazines, and newsletters, featuring content in sports health and fitness; Organisation of sporting events, competitions, and exhibitions for educational and entertainment purposes; Hosting podcasts and talk shows featuring discussions on sports safety, athlete experiences, and expert interviews; Arranging and conducting of virtual and live fitness challenges and events; Providing virtual reality experiences related to sports training and safety education; Personal coaching services focusing on sports performance, injury prevention, and rehabilitation; Providing facilities and equipment for sports training, practice sessions, and fitness assessments; Conducting fitness classes, boot camps, and group training sessions emphasizing strength, balance, flexibility, and injury resilience; Developing and implementing personalized training programmes tailored to individual athlete needs and goals; Offering virtual personal training sessions and fitness consultations; Providing online subscription-based fitness programmes and workout plans; Providing expert information, consultancy, and advisory services in sports training, injury prevention, and athletic performance; Consultancy services related to sports coaching methodologies, team management, and player development strategies; Advising educational institutions, sports organizations, and clubs on implementing effective sports safety programmes and protocols; Offering ergonomic assessments and recommendations for sports facilities and equipment; Providing psychological coaching and mental resilience training for athletes; Production and distribution of podcasts and talk shows on sports safety and injury prevention; Providing virtual reality experiences related to sports training and safety education; Offering online coaching certification programmes for digital delivery platforms; Organisation and facilitation of peer-to-peer learning groups and coach networking events; Curating and hosting online challenges and gamified wellness events for youth athletes; Design and delivery of asynchronous, pre-recorded sports safety micro-courses for self-paced learning; Providing digital learning pathways for injury prevention based on age, sport position, or role (e.g. coach vs player); Interactive workshops on family and caregiver education around concussion mitigation in sports; Developing and hosting digital onboarding journeys for athletes, guardians, and coaches in contact sports; Design and delivery of age-specific concussion education curricula for primary, secondary, and academy levels; Development of e-learning academies for institutions integrating injury mitigation into sports curricula; Provision of training programmes tailored for neurodiverse or differently-abled athletes to improve coordination and safety in sport; Creation and delivery of educator certification programmes in sports safety, neuromechanics, and breathwork integration; Offering train-the-trainer programmes for sports bodies, schools, and clubs for mass deployment of ForceField methodology; Providing ongoing professional development (CPD) courses for coaches in athletic resilience and safety techniques; Creation and facilitation of interactive knowledge banks, case libraries, and best-practice resources in injury prevention; Organisation of global educational campaigns, challenges, or month-long themed series on injury mitigation or movement literacy;.
Class 045 Personal & Legal & Social Services Licensing of training programmes and educational content to schools, rugby clubs, and governing bodies; White-label licensing of sports safety and performance training methodologies; Licensing of franchising concepts in relation to sports safety and performance training methodologies. | |
| FONE WORLD Gadgets4uk Retail Limited UK00004143313 | | Blank and pre-recorded magnetic cards all being for use with telephone... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Blank and pre-recorded magnetic cards all being for use with telephones, cellular and mobile phones; computer software and telecommunications apparatus (including modems) to enable connection from telephones, cellular and mobile phones to databases and the Internet; paging, radio paging and radio telephone apparatus and instruments; telephones, mobile phones, cellular telephones and telephone handsets; adapters for use with telephones; desk or car mounted units incorporating a loudspeaker to allow a telephone handset to be used hands-free; mobile phone holders; in-car telephone handset cradles; in car chargers; bags and cases especially adapted for holding or carrying portable telephones and telephone equipment and accessories; mobile phone covers and fascias; computerised personal organisers, electronic and/or Interactive games all for use on telephones, mobile and cellular telephones; aerials, loud speakers, earphones and handsets all being for use with telephones, cellular and mobile phones; mountings, batteries and recharging apparatus for rechargeable batteries all being for use with telephones, cellular and mobile phones; portable digital electronic devices and software related thereto; handheld digital electronic devices and software related thereto; MP3 players; handheld computers, personal digital assistant, electronic organizers, electronic notepads; electronic handheld devices for the wireless receipt and/or transmission of data, particularly messages, and devices that enable the user to keep track of or, manage personal information; parts and fittings for the aforesaid goods. Class 037 Class 037 Construction and Repair Services Repair, maintenance and installation of telephones, mobile phones, cellular phones, computers and electric and electronic equipment; provision of information relating to the aforementioned services. Class 038 Communications Services Telecommunications services; cellular communications services; mobile communications services; message collection, processing and transmission services; services for the transmission and processing of data; remote data access services; transmission and processing of data from remote locations to mobile telephones; on-line information services relating to telecommunication services; electronic data interchange services; telecommunication of information (including web pages), computer programs and any other data; providing user access to the Internet; providing telecommunications connections to the internet or databases; telecommunication access services; computer aided transmission of messages and images; satellite communication services; hire, leasing or rental of apparatus, instruments, installations or components for use in the provision of the aforementioned services; provision of line rental services; provision of text messaging services; provision of e-mail services; provision of voicemail and answer phone services; provision of a voice activated dialling services; provision of ring tones for telephones, mobile phones and cellular phones; number portability services; provision of conference call facilities; providing advice and guidance on the selection of telecommunications apparatus and associated accessories and telephone networks; delivery of digital music by telecommunications; advisory, information and consultancy services relating all to the aforementioned services. | |
| FOUND IN THE WILD Andy Green UK00004192320 | | Clothing;Jackets [clothing];Ready-to-wear clothing;Gloves as clothing;... Class 025 Class 025 Clothing Products Clothing;Jackets [clothing];Ready-to-wear clothing;Gloves as clothing;Clothes;Jerseys [clothing];Parts of clothing, footwear and headgear;Embroidered clothing;Rainproof clothing;Casual clothing;Waterproof clothing;Jackets being sports clothing;Ready-made clothing;Clothing for leisure wear;Leisure clothing. | |